Game Developer
Mustafa Çetin

Mustafa
Çetin

Computer Engineering student at Dokuz Eylül University. Unity / C# gameplay programmer focused on systemic mechanics, tools, and prototyping.

About Me

I am a game developer and Computer Engineering student at Dokuz Eylül University, expected to graduate in 2026. I primarily work with Unity and C#, focusing on gameplay systems, AI behavior, and interactive mechanics.

I have experience developing both standalone projects and team-based prototypes through game jams and collaborative development environments. My work includes designing stealth gameplay systems, building modular AI using finite state machines, and implementing scalable mechanics for player-driven systems such as dynamic trading and negotiation.

During my internship at MCBU XR Lab, I developed a VR simulation experience in Unity and implemented interaction systems such as hand tracking, grab mechanics, and a GPU-based texture painting system that converts world positions to UV coordinates for real-time drawing.

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Dokuz Eylül University

Bachelor of Science in Computer Engineering — Expected Fall 2026

Elective
Computer Game Design & Programming
Elective
Introduction to Natural Language Processing
Elective
Applications of Decision Support Systems
Elective
Entrepreneurship & Innovation
Elective
Network Security

Where I've Worked

Aug 2025
VR Game Developer Internship
MCBU XR Lab — Manisa, Turkey
Developed a VR simulation game set in the ancient city of AIGAI featuring interactive navigation and task completion mechanics. Implemented hand tracking and grab mechanics for natural object manipulation. Built a GPU-based texture painting system converting world positions to UV coordinates for real-time drawing.
April 2025
Game Development Bootcamp
DIGIAGE 2025 — Turkey [Certificate]
Collaborated in a 5-member multidisciplinary team with 2D artists and game designers to develop a playable game prototype during an intensive bootcamp.
2023 - Present
Co-Founder & Lead Developer
Finetasy
Building "Thief's Market" — a unique blend of stealth heists and card-based negotiation. Leading development on gameplay systems and team coordination.

My Games & Projects

Check out my published games, prototypes, and game jam projects.

Blossom Flow
Blossom Flow
A hybrid-casual floral sort puzzle. Built in Unity with decoupled C# logic, Reflex DI, Addressables, and custom editor tooling for scalable level design.
Unity C# Reflex DI Addressables
Watch Video
Thief's Market
Thief's Market
2D Pixel Art Thief Simulation Game. Core stealth-trading gameplay: enter homes, avoid NPCs/traps, steal objects, sell to dynamic customer profiles. Built scalable level mechanics and Strategy Pattern-based pricing system.
Unity C# Stealth Cards
Watch Video
Aigai
AIGAI VR Simulation
VR simulation game set in the ancient city of AIGAI. Hand tracking, grab mechanics, GPU-based texture painting. Made for Manisa Celal Bayar University.
Unity VR C#
Watch Video
Therapist
Live For World
Shooter, Survival, Bullet Hell and Tower Defence Game, Attack enemy with your gun and place turrent, mine, turbin. Stay alive for 5 waves.
Unity C# Bullet Hell Game Jam
Watch Video
Steam or Die
Stream Or Die
Core gameplay where player survival ties to real-time viewer interactions. Built UI elements for chat, donation alerts, and view counters.
Unity C# Game Jam
Watch Video
RHexHex
Therapist
A short, simple, story-based 3D puzzle game where you visit a therapist with hallucination complaints. Features 2 different endings.
Unity C# Puzzle Game Jam
Watch Video
Olimpiyat Amelesi
Olimpiyat Amelesi
Multiple interactive mini-games about Olympic preparation. 3rd place finish at Can't Game Jam.
Unity Game Jam
Going To Deep
Going To Deep
3D Platform Game - Navigate through challenging platforming levels in a deep, mysterious world.
Unity C# Platformer 3D
RHexHex
RHexHex
"AA" Game Clone built using MonoGame. A challenging one-button skill game.
MonoGame C# Skill Game
View All Games on itch.io

Skills & Tools

Technologies I use to bring games to life.

C C++ C# Java JavaScript
Unity MonoGame SFML
Zenject VContainer UniTask StrangeIoC DOTween
Git GitHub VS Code Aseprite Blender

Get In Touch

Interested in collaborating, discussing game ideas, or just want to say hi? I'd love to hear from you.