Computer Engineering student at Dokuz Eylül University. Unity / C# gameplay programmer focused on systemic mechanics, tools, and prototyping.
I am a game developer and Computer Engineering student at Dokuz Eylül University, expected to graduate in 2026. I primarily work with Unity and C#, focusing on gameplay systems, AI behavior, and interactive mechanics.
I have experience developing both standalone projects and team-based prototypes through game jams and collaborative development environments. My work includes designing stealth gameplay systems, building modular AI using finite state machines, and implementing scalable mechanics for player-driven systems such as dynamic trading and negotiation.
During my internship at MCBU XR Lab, I developed a VR simulation experience in Unity and implemented interaction systems such as hand tracking, grab mechanics, and a GPU-based texture painting system that converts world positions to UV coordinates for real-time drawing.
Bachelor of Science in Computer Engineering — Expected Fall 2026
Check out my published games, prototypes, and game jam projects.
Technologies I use to bring games to life.
Interested in collaborating, discussing game ideas, or just want to say hi? I'd love to hear from you.